- turns
- Ship maneuverability (turn radius).
- torp damage
- Torpedo damage
- torp range
- Torpedo blast radius.
- mine damage
- Mine damage
- mine range
- Mine blast radius.
- phaser damage
- Phaser damage.
- phaser range
- Phaser range.
- phaser pulses
- Number of ticks that a phaser will lock on a target.
- torp speed
- Torpedo speed
- max speed
- Maximum ship speed.
- shield repair
- Shield repair rate.
- max fuel
- Maximum fuel capacity.
- torp cost
- Torpedo fuel cost.
- mine cost
- Mine fuel cost
- phaser cost
- Phaser fuel cost
- detonate cost
- Detonate other torps fuel cost.
- warp cost
- Warp engine fuel cost per warp factor.
- cloak cost
- Cloak fuel cost.
- recharge
- Fuel recharge rate.
- accint
- Acceleration rate.
- decint
- Deceleration rate.
- max armies
- Maximum army capacity
- weapon cool
- Weapon cooling rate.
- engine cool
- Engine cooling rate.
- max damage
- Maximum structural damage sustainable before destruction.
- shield max
- Maximum shield damage.
- teleport heat
- Teleport engine heat cost.
- teleport cost
- Teleport fuel cost.
- teleport range
- Teleport radius.
- turbo speed
- Turbo warp speed
- turbo time
- Turbo warp duration
- reload
- time between torp salvos
- burst
- number of shots in a torp salvo
- phaser fail
- Probability of phaser failure. Similarly for
torp fail, trans fail, shield fail,
cloak fail, lrsensor fail, srsensor fail, lock fail,
cooling fail and warp fail.